Posts

Showing posts from December, 2023

#457: Akari Gallery

 made on 12/17/23 While solving smaller Akaris on the puzz.link database, I suddenly had the idea to create a rather large Akari with smaller regions that all helped each other out through their doorways. While this isn't fully realized, it should hopefully give an exploratory feeling. https://puzz.link/p?akari/19/19/g.g.g.m.k..g...hch.g7cj.k6.lag.g67cg.gcj.gci.n9.jc...g..k.mbi..g......g....g.g.g..g.gbi.m..lb.g666....hbh.n7.m.g55..nd.kbh.hdh...g........k6.m......g.....gdgbbk5.ibk7ch.gbgdbk5.m

#455 and 456: Textiles

Image
 made on 12/6/23 This genre was invented by thejonymyster Shade some cells. Shaded cells cannot be orthogonally adjacent. Every region must have at least one shaded cell, but all regions must have different numbers of shaded cells. The first puzzle was inspired by a certain constraint which makes solving it almost trivial. The second takes a more measured approach.

#C18: Oops! All Aqres!

 This is what I spent most of November on. It was always fun to see how Aqre synergized with the rulesets of other types. I'm especially proud of how the International Borders turned out. https://puzz.link/p?aqre/16/16/0c1ie9ie9ie9ie9ie9ie9g600c1ie9ie9ie9ie9ie9ie9g60vrv0000001v7s0000007uvvvvvvfs0000007svg000000vrv3g3g183g5h3724141g4245g8376h21   https://puzz.link/p?box/v:/9/9/joaelijljkk-118d8-10em https://puzz.link/p?canal/v:/10/10/g5g.k.w3y.j1y.w3k1g5g https://puzz.link/p?cave/v:/9/9/.m5l4l3s.i4i5s5l4l3m./ https://puzz.link/p?chainedb/v:/10/10/4i2v4k1s2i5h7t5j4s1m.h.h5i https://puzz.link/p?cbanana/v:/10/10/m42j6l4o8y4z54h6h5x3h https://puzz.link/p?circlesquare/v:/5/5/c00100000 https://puzz.link/p?coral/v:/9/9/p32n3y311w111zm https://puzz.link/p?creek/v:/10/10/t17ecg10bl1bgbhcnbdlcpchcqdkeiabg https://puzz.link/p?cts/v:/9/9/p02n.y11n32n.j201w110h https://puzz.link/p?dominion/v:/7/7/j1g25zi2p3i4h https://puzz.link/p?interbd/v:/6/6/dj-34h-18q-3cg-22r-2a https://puzz.link/p?kurotto/v

#454: Advanced Looking

Image
 made on 11/26, for a puzzle set that was being created by JustImagineIT It's worth noting the set was founded on rule deduction, but I'll provide the rules below. Draw a path which starts at the S and ends at every E. The path must pass through every empty cell. If it passes through a Y, it must split in two directions from the Y. If it passes through an H, it must cross itself there. The path cannot split or cross itself otherwise.

#453: Crossword - Film Reel

 uploaded on 11/25 https://amuselabs.com/pmm/crossword?id=a2979c5d&set=da22aec87321206b9518a4ae506d99d8940892936293a722400a163af059ebb5 I was inspired by Puzzmo to try and make a crossword where every letter is part of two entries and no entries are two letters long. I was delighted to find the symmetry hidden within the movie title and tied it to 1 Down, but unfortunately wasn't able to place any other easter eggs pertaining to the theme. That being said, I think the entries are good enough - many of the more obscure answers are ones I already knew.

#452: Duck Chess Minesweeper

Image
 made on 11/18/23 Place ducks in the board so numbers represent the amount of legal moves each piece would have if it were their turn. Ducks cannot be captured and prevent pieces from moving past them, although knights can jump over them. The amount of ducks is in the top-right. The board is from white's perspective.  (You do not necessarily need to draw ducks; the term is borrowed from duck chess.) This puzzle was inspired by a chess minesweeper concept by aadenboy.  I wanted to set up the puzzle in a way that wouldn't require any guessing. Also, this is probably one of the most chess positions of all time.

#450 and 451: Connections

 Based on the New York Times game 450.  https://connections.swellgarfo.com/game/-NjslRzr9tzdEf7BSbEF (11/22) Inspired by a similar puzzle by JustImagineIT which involved the functions of modded properties, except this one should be solvable without game knowledge. 451.  https://connections.swellgarfo.com/game/-NmCMAa8GnUPEp2kepaI (12/21) I recalled seeing a Connections with the royal card group, but I can't remember if it also included the suits.

#AC: Variant Sudokus

 So, this is what it's been building up to. I honestly didn't think I would finish in time, but I did! It's highly recommended to try all the other puzzle types on the advent calendar before attempting their respective days' variant sudokus. Huge thanks to random 8 for solving all the sudokus and providing feedback and cheese. Best of luck, and Merry Christmas! http://tinyurl.com/3vpcnewz 1. Choco Renbanana Shade some cells in the form of a choco banana. Every region must have a number which represents its area - the circled digits must represent area. Unshaded regions are renban groups: they contain a set of consecutive numbers (e.g. 234, 12, 12345) in some order. Numbers cannot repeat within a renban group. 2. Castle Wall Solve as a Castle Wall, where every cell with an arrow borrows its digit to form a clue. 3. No Three No digit can be horizontally equidistant from digits that differ from it by the same amount, nor vertically equidistant. For example, R1C3 cannot be

#A24: Double Choco

Much of the logic can feel predetermined by the shaded grid, but I tend to shade the grid before placing any of the clues. Nevertheless, there are techniques including shaded cell balance and minor dissection puzzles that apply best in this genre. https://puzz.link/p?dbchoco/12/24/se73hos1ose73hv3hose70e73hosfose73ho3hose73u73hose0se73hosk1r22j112j241r2t24g121224z4z2h2g1h42g1i2zt2i4g21h4g2h2z1z122424g12t2r412j244j22r4k This puzzle has two solutions, and unfortunately there's no easy way to just force one. I'm running a bit behind on the Christmas surprise. It'll probably either be a bit late or slightly abridged.

#A23: Sukoro

 A good example of a puzzle type that relies on numbers but feels like it might not need to - each number has different properties in the solution. I did end up learning a cool technique involving the parities of 2s and 3s, but I'm unsure if it's required in these puzzles. Sukoro is surprisingly fast at spreading sometimes and has trouble filling in gaps other times, leading to a sort of constrained sprawl that merits its alternate name. https://puzz.link/p?sukoro/7/4/b12a2a1l1a2a23b https://puzz.link/p?sukoro/7/7/b12d1b2a1d3k1d1a2g23b No 12x23 puzzle today, sorry. I've been hard at work on the Day 25 puzzles and I don't know if I'll be able to finish them on time.

#A22: Nanameguri

 Going into today, the only puzzle of this type I had solved was the example, and I wasn't too hyped. I think this type works best on larger grids. After solving more puzzles, I gained an appreciation for the raw logic behind it and the clever interpretation of diagonal lines in region boundaries. https://puzz.link/p?nanameguri/10/10/15gb0n14284g102i4gao00lvb0vv14vd003m30004132i6030000400004422kj3330010 https://puzz.link/p?nanameguri/12/22/180k0a0502g1cpk0a0516p1cgk0a0502g180k0a0502pdfgk0404e8800cho00o01u9i8g03ev0068sfgcg004o000ti73tbe048010069773j0000009755690001163i006a5500003j0000776a00i3000123ll61013296160100oc0001006923

#A21: Shakashaka

 Diagonal rectangles hold some very fun variety logic not seen elsewhere. https://puzz.link/p?shakashaka/12/21/bhc1.hcy.zbj1cgcgci1czmbh1ck1ch2bk2bhczm2bibgcg2bjbx.zgc.bchb I don't think any deduction is more satisfying than filling in a huge diagonal rectangle, but unfortunately I didn't leave myself enough time to make one with truly large rectangles. This one was made late and feels more experimental. https://puzz.link/p?shakashaka/8/8/..h.h...hb...1...1..i..h.i..h.1.1...b.h.jbb

#A20: RB Loop

 While a background in Yajilin does help for some of the harder puzzles, it's not really the main focus of the genre, as maybe a third of the puzzles I've seen in this genre don't use numeric clues at all. It's a simple concept at its core but it does make for some good puzzles. https://pedros.works/paper-puzzle-player.html?W=7x7&L=v2(2)u13(1)l4(0)r10(2)l4v5&G=rb-loop This one might be nonunique: https://pedros.works/paper-puzzle-player.html?W=12x20&L=v0c21c1c1c1c1x2x2x2(2)u1(1)r1c8c2c2x1(0)d6(2)u1c8cx2p2c1c2v4c10c2p4p1v1p1v2c1(2)r8(1)d1p6p2v2(2)l3(1)l1(0)u5(2)l1c3p3p2(0)u5(2)r1v8c1p4v4v1v1v1v1cx9v4v2v3v2(2)d8(1)u1x6v3v2(0)l8(2)d1x1x2x2v2v1v2c22&G=rb-loop

#A19: Hasu No Mura

 What appears at first to be a weird diagonal Nurikabe actually has some pretty neat logic within. It may feel unfamiliar at first but you do start to get into a rhythm for scanning diagonals. I almost scrapped this one because of clue asymmetry: https://pedros.works/paper-puzzle-player.html?W=7x7&L=y3(1)10(2)2(2)4(1)10(9)4(9)2&G=hasu-no-mura This one has a slight nonuniqueness, but I've decided to keep it here anyway to stick to the theme. https://pedros.works/paper-puzzle-player.html?W=12x19&L=y0(3)5(5)4(0)4y5y1(3)8y2(5)8(2)21y5y6(6)5(6)4y3(2)8(4)3(1)11(1)2(9)17(2)2(3)11(8)3(4)8y3(2)4(7)5(2)6(3)5(4)21(8)8y2(2)8y1(4)5(2)4(7)4y5&G=hasu-no-mura Yes, I do intend to continue this trend of width/height theming, excepting Sudoku. I've got something special brewing for then, and I think it will be done on time.

#A18: Alcazar

 A great extension of ideas from Simple Loop, and a good genre to learn a certain logical technique in https://pedros.works/paper-puzzle-player.html?W=7x7&L=e23e4e4e8e9e2e16e2e2e41e2&G=alcazar https://pedros.works/paper-puzzle-player.html?W=8x8&L=e0e4e2e2e18e1e28e1e1e1e8e10e1e14e10e1e1e1e1e1e10e10e1e3e1e10e10e9e20&G=alcazar https://pedros.works/paper-puzzle-player.html?W=12x18&L=e17e13e12e12e14e1e1e1e10e35e2e2e3e1e8e16e6e4e4e5e1e4e19e6e12e4e4e3e9e6e1e6e8e4e8e43e12e13e1e1e1e1e1e1e1e3e1e1e1e1e1e1e1e13e12e43e12e14e1e1e1e6e2e4e22e10e9e1e1e9e3e4e14e14e14e2e4e4e3e4e4e29e1e1e14e12e12e13&G=alcazar

#A17: Tricklayer and Clones

Image
 Tricklayer reminds me of Mondrian, but purer and slightly less flexible. Nevertheless, there is some fun logic within, which is an accomplishment for a genre clueless by nature. https://pedros.works/paper-puzzle-player.html?W=12x17&L=x0x5x1x7x4x14x2x1x15x2x11x6x14x1x12x4x19x18x17x17x10x7x6x1x3&G=tricklayer&A=stranger_86952&D=2023-12-15#redirect Clones feels a bit simple, but maybe that's just because I haven't encountered any stumpers. The following two puzzles are Tricklayer/Clones doppelgangers.

#A16: Bouba & Kiki Loop and Tring-Tring

 Bouba & Kiki Loop proves hexagonal loops are worth exploring. There's some special logic to consider in both the bouba loop and the kiki loop, which I tried to highlight in a puzzle with an obligatory theme. https://pedros.works/paper-puzzle-player?W=15x4x5&L=x0x1x1x1x1x1x2h1x1x4x1h1h1h1x1x3x8x1x4h1x3x7x3x2x4x6x1h2x3x3x1x1h1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x2x1t1x2t2t2x3x2x4t1t1x2t2t3x1t5x1x3x1x2x1x1x1&G=bouba-kiki-loop I found Tring-Tring about as difficult to set and solve as Ring-Ring. Surprisingly, much of the logic remains intact, although with the added bonus of deciding how to orient acute angles and the amusing possibility of three triangles all crossing through the same cell. https://pedros.works/paper-puzzle-player.html?W=16x12x1&L=x11x6x4x7x28x1x11x1x24x10x1x11x13x12x11x10x2x4&G=tring-tring

#A15: Norinuri

 I think this genre has more potential than Norinori but less than Nurikabe. https://puzz.link/p?norinuri/7/5/h2p5g6o.o https://puzz.link/p?norinuri/11/3/jczifj https://puzz.link/p?norinuri/12/15/1h2i.zx4g5w-25s1h5r1h2sfw.g.zx.i1h5 Variant: Nurinorinuri:  Every shaded square must be orthogonally adjacent to two shaded squares instead of one. https://puzz.link/p?norinuri/v:/7/5/h2p5g6o.o https://puzz.link/p?norinuri/v:/12/15/1i2ifzs5zk.v.gcj.g.v.zkczs.i1i5

#A14: Square Jam

 The four-way intersection rule does a really great job at controlling the sizes of squares while not feeling contrived. https://puzz.link/p?squarejam/12/14/u1r2j3m3zp1n1i2n2i3n3x1m1j2r3u   https://puzz.link/p?squarejam/12/14/u12g14zm1t14zz12t1zm12g14u

#A13: Circles and Squares

 Petition to rename this genre to "River and Squares." It's versatile in that it flows well in small spaces and can expand into large ones. It also has the funny opportunity for a square grid of only white circles (not being allowed as a solution), which I used in previous puzzles but not these.  https://puzz.link/p?circlesquare/5/5/a03600i00 https://puzz.link/p?circlesquare/6/6/919102006300 https://puzz.link/p?circlesquare/7/7/01310a01001092000 https://puzz.link/p?circlesquare/12/13/00903d0331013d0039003d1c000000ac039309ac009330ac0100 Variant: Get 5 simultaneous error messages. https://puzz.link/p?circlesquare/v:/4/2/i03

#A12: Kaisu

 I remember finding Haisu difficult because it looks like it may require planning out the whole path holistically, but Kaisu adds some extra logic to spice it up. https://puzz.link/p?kaisu/6/6/21130022000fo3u0q00aa000 https://puzz.link/p?kaisu/12/12/11c14i29209icp6cj69j4picg24i290001vpntg0000ruo0000dvcvs000l2402212100000004301200003030054031100002200240040000000b0d The middle of this one is meant to be a twelve made of twelve circles, but in order to keep the grid shape I had to dement both digits a bit.

#A11: Guide Arrow and Aquapelago

 I've said before that I enjoy the logic invited by no adjacent and connected unshaded and no 2x2 unshaded, but I only today understood another way of making sure loops don't appear in Guide Arrow, which helped inspire the fused variant.  https://puzz.link/p?guidearrow/8/5/81iczccn https://puzz.link/p?guidearrow/9/9/55hdmbgdgezvdhdhbkeg   https://puzz.link/p?guidearrow/12/11/61ldmbhbgdsdwdxdgevchchct   https://puzz.link/p?aquapelago/8/5/4zx4   https://puzz.link/p?aquapelago/9/9/n2o4y2i.y6o.n   https://puzz.link/p?aquapelago/12/11/co.o1mbv.zz.zj.o.p Variant: the unshaded cells cannot form a loop: https://puzz.link/p?aquapelago/v:/12/11/g1oczq.k2zr.k.zqbo1g I was originally planning to make it in penpa with Guide Arrows, but it kinda just resolved itself.

#A10: Cross Border Parity Loop and Kissing Polyominoes

 This is the first day with two puzzles to consider, both new enough that I haven't had too much experience solving either before today. Cross Border Parity Loop feels like what genres like Moon-Sun aspired to be. I can foresee some intriguing connectivity logic depending on how a line navigates around a vertex. At a glance, Kissing Polyominoes looks a bit too similar to Penta Touch, but there are some major distinctions between their solving processes. https://pedros.works/paper-puzzle-player?W=7x7&LI-N=(1)6(1)36&LI-S=(0)0(2)6(2)10(2)16(0)10(0)6&SIE=1RRR2RRRRD2RRRUU19UUU8UURRR4UUU2RRR22LLLLU&G=cross-border-parity-loop https://puzz.link/p?kissing/12/10/00000000000000000000000010080000004800000000/4/15v/35sv7/15v/35urf Of course, I had to pursue some kind of doppelganger. https://puzz.link/p?kissing/7/5/000800004880//t (variant: every circle must be passed over) https://pedros.works/paper-puzzle-player?W=7x5&LI-N=(12)17&LI-S=(10)17&L=b0w9w2b10&SIE=1R1

#A9: Math Path

Image
 When I first saw the name, I quarter-expected it to have something to do with Equation Paths. I ended up learning the rules through rule deduction on the original 4 puzzles' thumbnails. The ruleset has a nice balance to it, and I thoroughly respect the ability to have regions without marked operations, although a thermometer variant might help in small spaces. The rules have been adapted slightly for this set: Place a number between 1 and 16 into each cell so that consecutive numbers are connected through kings' moves. Numbered regions require the numbers in that region to either sum, multiply, subtract, or divide into that number, with numbers being processed in descending order for subtraction and division. This themed pair took a while to make and was themed off an unreleased binary Ken-Ken. The appearance of 1 2 9 was entirely accidental. I hope you'll forgive me for not wanting to construct a 12x9 puzzle in this genre.

#A8: Tontonbeya

 I found this genre pretty fun to set, so I'm unsure why it hasn't trended on the puzz.link database to the point that I initially confused it with another genre's ruleset. https://puzz.link/p?tontonbeya/6/6/444444s00vg0e1m2g2b12d https://puzz.link/p?tontonbeya/6/6/oo0000o40000g3v3b2b   https://puzz.link/p?tontonbeya/7/7/10i94i84007o000v00a1e2d1e1m2e2j   https://puzz.link/p?tontonbeya/12/8/qlbamlbghkdak5bal0401007vh0rvm01g0ca1b1b1a3r3t2a1c1a2c2b2a2o12c1a1f

#A7: Crosswall

 Crossing loops seem like an underused puzzle genre, so I didn't have much experience with them going into today. As a result, both puzzles here previously had multiple solutions as I thought I was able to rule something out when I couldn't. I enjoy the logic that each clue type brings to the table for crossing loops but haven't really scratched the surface of using all three components together. https://pedros.works/paper-puzzle-player?W=5x5&L=(1)0(1)10(2)9(1)10(3)13(1)3(2)19&G=crosswall https://pedros.works/paper-puzzle-player?W=12x7&L=(1)6(2)15(1)2(2)4(1)8(1)2(2)1(1)8(2)21(7)2(2)16(7)24(1)19(1)14(2)7(1)3(2)11(1)5(2)21(7)2(2)23(1)2(1)11(2)1(7)3&G=crosswall

#A6: Evolmino

 Evolmino tends to resolve more by intuition than by slow and steady logic, but I tried to go for clean solves in this set. https://puzz.link/p?evolmino/5/5/9300i0060z510z2 https://puzz.link/p?evolmino/4/7/i000000000366rm252521 https://puzz.link/p?evolmino/9/9/0a0000220b27000fk16ko0000a0z20zzzx0zf88888d https://puzz.link/p?evolmino/12/6/0k0ki0000k0000000k06000090e05zxbc30z7040b43243225225e

#A5: Inverse LITSO

 It can be easy to dismiss this genre as a cursed take on LITS, but the inverted rules actually tend to synergize well in a different way. I particularly enjoy the logic invited by large, open regions. https://puzz.link/p?invlitso/4/4/000000 https://puzz.link/p?invlitso/12/5/cg9ajml6kd0acqhcad2mc https://puzz.link/p?invlitso/12/12/p29l6b3ihiv6ktiej4io8pp1g686o3gg6o1qmtacg06tfjg6qjcfr0

#A4: Soulmates

 Unfortunately, I've only made one puzzle today, but at least it plays on the length-width theming and includes four twelves. I spent a few hours on two other theme-based puzzles but couldn't get them to work out. This genre does have lots of interesting logic, but it can be difficult to design at times because sometimes it feels like you need to get lucky for the shaded squares to resolve into numbers.  https://pedros.works/paper-puzzle-player.html?W=12x4&L=(12)1(8)1(12)1(4)12(1)7(12)1(12)11(2)10(13)3&G=soulmates

#A3: No Three

 A rather ironic name for today's puzzle. The only puzzle of this type I've seen prior to today was the example included in the puzz.link rules page. It's an interesting genre in terms of its specialty rules, but it's difficult to incentivize shading squares. (In fact, for a unique 10x10 puzzle, every shaded square must overlap a circle.) https://puzz.link/p?nothree/7/7/vaeiexea6el662e2eveiaeo https://puzz.link/p?nothree/7/7/u224ezet2ex42el22ew222em https://puzz.link/p?nothree/12/3/gaelemeieewehek6e https://puzz.link/p?nothree/12/12/k26ejec224eveeseo6ceeqe6exaeenezl282eiezgeheoeh6emcaezieger6cemejelehehe22ee

#A2: Castle Wall

 While I have solved a few Castle Wall puzzles before today, I hadn't made and shared any until today. Nevertheless, I think I picked up on some of the logic that combines the two ideas of the genre. https://puzz.link/p?castle/7/7/i231b022f033i043f042b113i https://puzz.link/p?castle/9/9/h031e032e20.k232221l012a212h231b232k00.h https://puzz.link/p?castle/12/2/g033h00.g https://puzz.link/p?castle/12/12/s232f211222a142c241k232h222e00.c032d022d041d022c032b042b042t242c221212a232f00.s https://puzz.link/p?castle/6/6/n231h031f011e

#A1: Choco Banana

 I've decided to dedicate a new initial to puzzles made alongside the Puzzle Square JP Advent Calendar 2023 ( https://puzsq.logicpuzzle.app/campaign-advent-calendar2023 ). Today's genre was Choco Banana. I consider this genre to be one of my favorites because of its big potential for intriguing deductions despite its relatively straightforward ruleset. It also has a nice viscosity in that densely clued regions and sparsely clued regions both have opportunities for good logic. Technically I made the first of these puzzles the night before, but I feel obliged to include it here. Choco Banana Advanced. https://puzz.link/p?cbanana/11/11/136m1p4m9h9h6zzochfhfm6p1mc51 I consider myself really lucky because this pattern just worked. Every corner is a sequence, and the sequences are in a sequence. https://puzz.link/p?cbanana/6/6/3l4i6r1i5l2 The next two are specifically themed for today. I plan to revisit the theme of the former in future days. https://puzz.link/p?cbanana/12/1/r https: