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Puzzletober 2026: Hero

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     Renn typically woke up a little later than Felix. Today, they awake at exactly the same time: a few minutes past daybreak, upon being tightly ensnared by vines. When Renn is awake enough, he attempts to swing his ax about, but it's out of his reach. Felix listens submissively and hears, "To follow you was easy. During the night, I passed the gate." Felix knows the voice. He yells, "Map seeker!" Renn follows him up with, "Map seeker? She would ally with the nymph?" The woman responds, "I don't understand that word, ally. Does it mean change?" She enters Renn's field of view and makes eye contact. Renn spurts, "She is the nymph." The nymph laughs. She says, "My name is Terra. When I ally, my master gives me a second name. During the day, I am Terra Green."      Felix responds, "Then, Terra, why did you ask us to get the map?" She walks over to him, smiles warmly, and says, "There isn't suppose...

Puzzletober 2026: Lounge

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  Renn is triple-checking both sides of each and every piece of paper. Meanwhile, Felix finds his way to a futon near a window and decides to lounge on it. Felix says, "You've been thorough. I don't think the map is here." When Renn ignores him, Felix says, "The moon is in the western sky. When would you throw in the towel?" Renn slams a drawer shut and says, "I refuse to believe that we should come all this way for nothing. That we should go through a dark narrow cave and those endless candlelit halls for nothing. The map is here. It has to be." Felix turns away from Renn to look once more at the waning crescent moon. The sky is perfectly clear. Felix offers, "Then, could you postpone your search for the morning? I need some shut-eye." Renn says, "Fine," and selects a futon far from Felix. Rules: Add the stack of drawers into the puzzle, then solve as a School Trip. The stack of drawers is represented by a 3x3 square of empty c...

Puzzletober 2026: Confused

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     At first, the interior design of the royal archives appears rather confused. Windows arranged symmetrically along the four sides of the square room admit natural light. Telescope mounts attached to the tops of the windows would allow visitors to spectate out each side, though the eastern mount is broken and its instrument missing. Scattered about the perimeter of the room are several futons. In the center of the room is a short but wide stack of cabinet drawers that could double as a table. Felix proposes that this tower may have originally been an astronomer's study.      Renn opens one of the drawers and finds a mess of charts that all cross-reference each other. None of them look distinctly like maps, and Felix is unable to identify them. Ultimately, Renn moves on to the bottom-most drawer and finds that it's locked behind a combination. Rules: Deduce a six-digit combination by solving these puzzles. Every puzzle should only have one solution. ...

Puzzletober 2026: Flightless

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     They enter the stairwell leading up the tower to the archives. There are no stairs. It could be said that the stairwell is flightless. Felix looks closely at the stone ground and finds a few stray ashes. He says, "They could have burned the stairs during a raid." Renn asks, "Can we even be sure the records above are intact?" Felix says, "I would think so. I noticed some curtains in the upper windows which showed no signs of being singed."     Renn studies the brick walls and notices that some of the edges jut out slightly. He tries pulling a brick out and finds that it's still properly stuck by the mortar. Looking up, he says, "What if we tried climbing?" Rules: Solve as a Bricklayer on a cylinder in such a way that it can be climbed from somewhere on the bottom to out the top. The climbing path may move horizontally on horizontal 2x1's, may move vertically on vertical 1x2's, and must avoid the 2x2 windows of null space. (update...

Puzzletober 2026: Contraption

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  The door opens to what at first appears to be an ordinary storeroom. The only other hole in the room is a grate in the ceiling which does not move when rattled. Along the back wall is a panel with several pegs. A box on the floor contains gears which could fit into the pegs. Two gears are already stuck in the panel: one is a wheel with 26 spokes, and the other is directly connected to the grate but has too much friction. Felix suggests that may have to assemble a contraption to slide the grate open. Rules: Add circles which rest completely within the grid. All circles should be centered on gridpoints and have integer radii. No circles may overlap, but all circles must be tangent to each other in a chain which connects the given partially shown circles.

Puzzletober 2026: Gangly

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  In comparison, the halls of the castle are oddly quiet. Dahlia silently leads the way to the tower. They haven't gotten very far by the time someone else rounds a corner into mutual view. As the gangly man approaches them with a slight smile, Dahlia whispers, "The royal messenger. Listen and do not speak." When he is close enough, he bows and says, "Lady Cantor, his Majesty requests an audience with you immediately." Dahlia says, "I have only just returned. Why the haste? Can this wait a few minutes longer for me to ensure my things are in order?" The messenger tuts and says, "His Majesty thinks your reconnaissance may contain valuable information in regards to the activities of our nemeses. It seems urgent. Allow me to lead you to the meeting." As he begins to walk away from Dahlia, she says, "Wait. May I be permitted to deduce its location first?" He pauses, turns around, and says, "Quickly. You may have five questions....

Puzzletober 2026: Hooray

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  There is much rejoicing about the castle courtyard. Tables are established both inside and outside booth-sized tents, at which many citizens are engaging in feasts and other forms of merriment. The scene is lively. A common chant percolates from one of the tents: "Hip-hip, hooray! So soon the day that all unknown is cast away!" A few others stand and gaze stoically with palms facing down in front of their foreheads. Dahlia tells the duo, "We need to reach the castle without anyone paying us any mind." Rules:  Draw a path for the trio that enters from the top and exits through the bottom where indicated; the path may only move in cardinal directions and cannot revisit cells. The path must not pass through any active clues. At any given time, either the circle clues or the square clues are active: it switches every time a border is crossed. A border must not be crossed directly to or from a clued cell regardless of if it's active. Active cells with arrows repres...