Update: October 2026
Last year, the way I tried to improve was through establishing atmosphere and making the puzzles not feel contrived. Although I completely avoided framing this year, I think I improved at least slightly in several other aspects. Whereas last year I lifted the personalities from another project, this year I essentially started from scratch with the worldbuilding and characters. Yet, I believe doing so made the characters more interesting. The energy of Troll 1 shines through, and I found it especially fun to write Terra's dialogue while considering how her syntax and lexicon would've been shaped. There's still a lot of filler puzzles, especially in the first part, but I tried to justify it by building on prior puzzles' ideas as I did last year. There are also small nods to the hidden plot in seemingly unrelated portions such as the trees in Miniature and the wheel of Contraption. Less prior puzzles are truly necessary to understand the meta, but by using the abilities c...