#A49: LITS (Classic, SLICY, Double, Inverse LITSO)
I'm glad I wrapped up the megapuzzle yesterday because I spent practically all day working on these.
LITS is a fairly common puzzle type in online databases despite not being present in any puzzle books that I can think of, other than Nikoli collections. The ruleset is very versatile, allowing for minimums, maximums, impossible patterns and forced connections and disconnections between regions, all without number-oriented clues.
https://puzz.link/p?lits/12/12/pk9tmd3i1j00g081cucun4jokp8651hm6vhg3s0007vqso4690ue60
https://puzz.link/p?lits/12/12/ki9nnrkjo10007hbp9f0602840g2qp04l3fqvvv51g7k5e343vv670
SLICY shows that transferring the rules of LITS onto a hexagonal grid shakes up the logic more so than most other shading puzzle types. I find that vertices matter more than long-distance connections, compared to LITS.
Double LITS feels like it leans heavily into maximal packing ideas, though it could still be used in minimal settings given seas of regions.
Inverse LITSO, like Litherslink, inverts all the rules of its inspiration and, in doing so, creates a completely new puzzle type with different concepts and patterns.
https://puzz.link/p?invlitso/12/12/p49i6bvhfih42m1a9k1t2c5ggi8601mk68hgjvoo1gvjvhfshhm3c0
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