#A36: Spokes
I recognize Spokes from some variety logic puzzle books. The logic's mostly local, so it seems difficult to make a difficult puzzle without adding a variant that pertains to the solution as a whole. That being said, the Kudamono editor allowing for gaps in the puzzle makes it easier to add more interesting logic, like spokes being unable to connect in certain directions while not being on the grid edge, and long lines being able to block several other possibilities instead of at most one.
I'm not confident that the puzzle I made today has only one solution. I spent a lot of time today sinking my teeth into a really large set of puzzles, which distracted me from starting work on these earlier.
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