#A34: Fire Walk

 The spice in the puzzle has heated up since yesterday! While ice tiles aren't necessarily an uncommon sight in paper puzzles, I believe the twist that separates Fire Walk from Ice Walk is currently unique to its puzzle type. Setting puzzles for this felt hard to control at first because it tends to have more room to breathe more often than Ice Walk, but I think I managed to carry over some lessons from the latter when making the reprisal. The rule about double-turns being inside the loop may have originally been intended as a convention to force uniqueness (as it would be difficult to do so on most multi-cross patterns without this rule), but the rule itself does lead nicely to puzzles exploring whether a potential double-crossing would be inside the loop, so it doesn't necessarily feel contrived.

https://pzprxs.vercel.app/p?firewalk/6/6/0k1go2g03m1g6h1n2h6p

https://pzprxs.vercel.app/p?firewalk/12/9/002ssh5499fub0io4n7000ci9i-18zs9zh9zpci9i-18i

I wouldn't be surprised if the second puzzle is accidentally nonunique.

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