Flowing Field
I got the opportunity to visit a Japanese gardens today. Remembering the origin story of Isowatari, I tried to come up with a new genre idea while I was there. This genre was directly inspired by karesansui, but doesn't really reflect its symbolic patterns, so I pivoted when naming it by supposing that regions could be more laminar or turbulent. I think the ruleset is a bit like if Reductionism spilled into Tonttiraja, but I think it manages to be distinct from both. It tends to be loose but allows overcompensating by having large regions with small numbers; the third puzzle is probably the best example of what I was originally going for with the association.
Rules: Draw lines between the centers of cells and/or from a cell's center to the grid edge. Lines never branch, cross, or have dead ends within the grid. All and only the cells in the grid without circles must be passed through by a line. Numbers reveal the amount of different cell contents within their region, ignoring cells with circles in the total.

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