Update: April 2025

It's been a busy month, both in terms of work I've had to do and the quantity of puzzle solving. I highly recommend Skeptical Mario's "Sudokuvania: Digits of Despair": it's huge and it's hard, but the difficulty curve builds up the concepts nicely and it's structured so that the player never has to reset too much progress if they make a mistake and always receives feedback if they complete sections correctly. I've put the writing project on hiatus so that I can focus all my energy into the larger project over the summer. I hope to complete it in May or early June, so that I can publicly release it mid-July. Currently, the project is at least half-complete. The largest bottleneck for the near future is making MS Paint look good, but the final section is what's making it difficult for me to set a precise timeline. The following puzzle was made on 4/17/25 and was inspired by a conversation about fog and other methods of obscuring information in p...