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#A54: Country Road

 The rule about borders and unused cells is really useful but not overbearing. It balances the difficulty of forcing the loop to travel a certain way within a region in the case of a relatively narrow or small region. https://pzprxs.vercel.app/p?country/5/5/p9444sf812g4g https://pzprxs.vercel.app/p?country/5/5/0ne06om8c4h https://pzprxs.vercel.app/p?country/12/4/qrrdtjili407vu2301i1h1g2g14i https://pzprxs.vercel.app/p?country/8/6/aikl59aag03vg1vo0g1g2g44g1g2g https://pzprxs.vercel.app/p?country/12/12/po9ueffjnjj4gl914refn44il9867pgsn01jituvvpg9d0knaq6608k4i42l5g4j5344h I underestimated the included variant at first. In addition to loosening the grid connectivity requirements, it also allows for pockets that influence larger regions. https://pzprxs.vercel.app/p?country/e/12/7/4i293tou9fh4q290vvub7gpm3pkuvvop1n

#A53: Tamago Town

 I think the theming is a great way to represent the novel logical idea of this genre. I initially expected the area size constraint to make it feel too tight, but the inclusion of question marks under the base ruleset compensates to make it looser. It also helps that the area size is chosen such that half the grid contains symbols, which is the middle ground between too congested and too open. In all, it manages to flow nicely despite rules requiring one of two combinations of symbol type per region. https://pedros.works/paper-puzzle-player?W=4x3&L=e2c1e3c1e3p1&G=tamago-town&D=2025-12-03 https://pedros.works/paper-puzzle-player?W=6x6&L=p0e1e3c1e1p1y1c2e1y2e11c1p3e1c1e1e3p1&G=tamago-town&D=2025-12-03 https://pedros.works/paper-puzzle-player?W=12x3&L=y0p1y1y6y1y1p1y1y6y1c2y1y5y2c1p1c1y2&G=tamago-town&D=2025-12-03 A fun theme often leads to fun variants. The specific wording of this variant's rule made me chuckle a bit. https://pedros.works/paper-p...

#A52: Yajisan-Sokoban and Exercise

 I'd seen the ruleset of Yajisan-Sokoban before, but I don't recall solving any besides the example in the rules, and this was my first time setting it. I expect the first half of the name to be a reference to Yajisan-Kazusan due to the rule about boxes covering clues, but the second half likely reflects the translation of "warehouse manager" rather than the base mechanics of the well-established sokoban puzzle genre. I found it difficult to set due to a combination of inexperience with genres where objects move in a single direction and an insistence on a tight theme, but both of these are personal reasons, so I don't doubt that this genre has potential for difficult puzzles that combine logic from its inspirations effectively. https://pzprxs.vercel.app/p?yajisoko/5/5/-13h.i.i-18gdi.i.h-15 https://pzprxs.vercel.app/p?yajisoko/5/5/-13-16c-16j.i..j.g.-15b-15-26 https://pzprxs.vercel.app/p?yajisoko/12/2/h-11-17g..-18ch..he-18..g-17-26h Exercise is so obscure that th...

#A51: Morning Walk

 I consider Morning Walk to be relatively difficult amongst the Walks both to set and solve due to how often it requires thinking several steps ahead. These first two were set between midnight and the hour after: https://pzprxs.vercel.app/p?morningwalk/4/3/lpog1g2j1i https://pzprxs.vercel.app/p?morningwalk/5/5/ehl1el1g2u1 For both of the previous two years, I managed to construct a classic 12x1 puzzle on 12/1. This year I had to resort to a variant, which just barely fit the grid. DIY Hemispherical Morning Walk Since the option was built into the editor, I decided to try the full grid variant. It certainly helped with a themed grid that contained large chunks of morning tiles. https://pzprxs.vercel.app/p?morningwalk/f/12/12/002vlhn5t99avvo01vvj9jrviofvuzxcj1i2zk3k2i1s1zi1h1k4s After setting the previous puzzle, I felt confident enough to try setting a puzzle in which the morning tiles are placed with a logical theme in mind. I'm happy with how it turned out. https://pzprxs.vercel.a...

Update: November 2025

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 I've been relatively busy this month with things not related to puzzles. It's convenient that this would be the month for that given it's flanked by the two large challenges I plan to participate in annually. I've already browsed the genres in the puzsq advent calendar and I have an ambitious idea for the finale, but I've intentionally not started setting for it yet, and the finale will be the only puzzle I start setting early.  Between all these large projects, it can be refreshing to make something small. The following Nurikabe was sketched on 11/24/25.

Sansa Road

 The following puzzles were made on 11/18/2025 after noticing the type was added to pzprxs. I originally intended to save these for the month's update, but now instead I'll be saving my thoughts for the advent calendar. https://pzprxs.vercel.app/p?sansaroad/7/7/zk2h44zk44g3zl https://pzprxs.vercel.app/p?sansaroad/8/7/s8pcczg4w4lccp8r https://pzprxs.vercel.app/p?sansaroad/11/8/l4s4zh4zg4zh222222y4kczw

Béjaïa

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 made on 11/23/25 (Fibbonacci Day), name is subject to change if there's something apter Shade some cells to form islands. Some cells are already shaded and any given numbers reveal the areas of their islands. Islands form linear chains through diagonal connections, such that the nth island in each chain is the nth Fibonacci number (1,1,2,3...). penpa link penpa link